mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
First pass
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@@ -94,7 +94,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJ
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SendNotification(sysAddr, 1); //Show the "one new mail" message
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}
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void Mail::HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
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void Mail::HandleMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
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int mailStuffID = 0;
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packet.Read(mailStuffID);
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@@ -142,7 +142,7 @@ void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAdd
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u"This character has restricted mail access."
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);
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::SenderAccountIsMuted);
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return;
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}
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@@ -243,50 +243,9 @@ void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAdd
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void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
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auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0)); // throttled
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bitStream.Write<uint16_t>(playerMail.size()); // size
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bitStream.Write<uint16_t>(0);
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for (const auto& mail : playerMail) {
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bitStream.Write(mail.id); //MailID
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const LUWString subject(mail.subject, 50);
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bitStream.Write(subject); //subject
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const LUWString body(mail.body, 400);
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bitStream.Write(body); //body
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const LUWString sender(mail.senderUsername, 32);
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bitStream.Write(sender); //sender
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bitStream.Write(uint32_t(0)); // packing
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bitStream.Write(uint64_t(0)); // attachedCurrency
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bitStream.Write(mail.itemID); //Attachment ID
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LOT lot = mail.itemLOT;
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if (lot <= 0) bitStream.Write(LOT(-1));
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else bitStream.Write(lot);
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bitStream.Write(uint32_t(0)); // packing
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bitStream.Write(mail.itemSubkey); // Attachment subKey
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bitStream.Write<uint16_t>(mail.itemCount); // Attachment count
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bitStream.Write(uint8_t(0)); // subject type (used for auction)
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bitStream.Write(uint8_t(0)); // packing
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bitStream.Write(uint32_t(0)); // packing
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bitStream.Write<uint64_t>(mail.timeSent); // expiration date
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bitStream.Write<uint64_t>(mail.timeSent);// send date
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bitStream.Write<uint8_t>(mail.wasRead); //was read
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bitStream.Write(uint8_t(0)); // isLocalized
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bitStream.Write(uint16_t(0)); // packing
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bitStream.Write(uint32_t(0)); // packing
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}
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Mail::Data data = Mail::Data(playerMail);
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bitStream.Write(data);
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Game::server->Send(bitStream, sysAddr, false);
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}
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@@ -348,46 +307,28 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Mail::Response data = Mail::Response(response);
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bitStream.Write(data);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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uint64_t messageType = 2;
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uint64_t s1 = 0;
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uint64_t s2 = 0;
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uint64_t s3 = 0;
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uint64_t s4 = 0;
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bitStream.Write(messageType);
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bitStream.Write(s1);
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bitStream.Write(s2);
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bitStream.Write(s3);
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bitStream.Write(s4);
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bitStream.Write(mailCount);
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bitStream.Write(int(0)); //Unknown
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Mail::Notification data = Mail::Notification(MailNotification::NewMail, mailCount);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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AttachmentCollect data = AttachmentCollect(MailRemoveAttachment::Success, mailID);
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bitStream.Write(data);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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DeleteMail data = DeleteMail(MailDeleteResponse::Success, mailID);
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bitStream.Write(data);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->DeleteMail(mailID);
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@@ -395,10 +336,8 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Read data = Read(MailReadResponse::Success, mailID);
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bitStream.Write(data);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->MarkMailRead(mailID);
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