commit when car work

This commit is contained in:
EmosewaMC 2022-02-09 21:21:10 -08:00
parent 42f6f2f10b
commit 6c5c6b7b8e
2 changed files with 61 additions and 9 deletions

View File

@ -23,6 +23,7 @@
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "PropertyManagementComponent.h" #include "PropertyManagementComponent.h"
#include "DestroyableComponent.h"
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent)
{ {
@ -909,16 +910,34 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
const auto type = static_cast<eItemType>(item->GetInfo().itemType); const auto type = static_cast<eItemType>(item->GetInfo().itemType);
if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == false)
{ {
auto startPosition = m_Parent->GetPosition() + NiPoint3::UNIT_Y + 10;
auto startRotation = NiQuaternion::LookAt(startPosition, startPosition + NiPoint3::UNIT_X);
auto angles = startRotation.GetEulerAngles();
angles.y -= M_PI;
startRotation = NiQuaternion::FromEulerAngles(angles);
GameMessages::SendTeleport(m_Parent->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
EntityInfo info {}; EntityInfo info {};
info.lot = 8092; info.lot = 8092;
info.pos = m_Parent->GetPosition(); info.pos = startPosition;
info.rot = m_Parent->GetRotation(); info.rot = startRotation;
info.spawnerID = m_Parent->GetObjectID(); info.spawnerID = m_Parent->GetObjectID();
auto* carEntity = EntityManager::Instance()->CreateEntity(info, nullptr, dZoneManager::Instance()->GetZoneControlObject()); auto* carEntity = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
dZoneManager::Instance()->GetZoneControlObject()->AddChild(carEntity); m_Parent->AddChild(carEntity);
// auto *destroyableComponent = carEntity->GetComponent<DestroyableComponent>();
// // Setup the vehicle stats.
// if (destroyableComponent != nullptr) {
// destroyableComponent->SetMaxImagination(60);
// destroyableComponent->SetImagination(0);
// destroyableComponent->SetIsImmune(true);
// }
auto* possessableComponent = carEntity->GetComponent<PossessableComponent>(); auto* possessableComponent = carEntity->GetComponent<PossessableComponent>();
@ -929,7 +948,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
auto* moduleAssemblyComponent = carEntity->GetComponent<ModuleAssemblyComponent>(); auto* moduleAssemblyComponent = carEntity->GetComponent<ModuleAssemblyComponent>();
if (moduleAssemblyComponent) if (moduleAssemblyComponent != nullptr)
{ {
moduleAssemblyComponent->SetSubKey(item->GetSubKey()); moduleAssemblyComponent->SetSubKey(item->GetSubKey());
moduleAssemblyComponent->SetUseOptionalParts(false); moduleAssemblyComponent->SetUseOptionalParts(false);
@ -960,14 +979,33 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
EntityManager::Instance()->ConstructEntity(carEntity); EntityManager::Instance()->ConstructEntity(carEntity);
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
//EntityManager::Instance()->SerializeEntity(dZoneManager::Instance()->GetZoneControlObject()); GameMessages::SendSetJetPackMode(m_Parent, false);
GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(), dZoneManager::Instance()->GetZoneControlObject()->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(), m_Parent->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendRacingPlayerLoaded(m_Parent->GetObjectID(), m_Parent->GetObjectID(), carEntity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendRacingPlayerLoaded(m_Parent->GetObjectID(), m_Parent->GetObjectID(), carEntity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendRacingPlayerLoaded(m_Parent->GetObjectID(), m_Parent->GetObjectID(), carEntity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendVehicleUnlockInput(carEntity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendVehicleUnlockInput(carEntity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
//GameMessages::SendVehicleSetWheelLockState(carEntity->GetObjectID(), false, false, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendTeleport(m_Parent->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
GameMessages::SendTeleport(carEntity->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
EntityManager::Instance()->SerializeEntity(m_Parent);
// m_Parent->AddDieCallback([item, this](){
// this->UnEquipItem(item);
// this->EquipItem(item);
// });
// carEntity->AddDieCallback([item, this](){
// this->UnEquipItem(item);
// this->EquipItem(item);
// });
hasCarEquipped = true;
equippedCarEntity = carEntity;
return; return;
} else if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true)
{
// auto *playerInstance = dynamic_cast<Player *>(m_Parent);
// playerInstance->SendToZone(1200);
// equippedCarEntity->Kill();
} }
if (!building) if (!building)
@ -1019,6 +1057,14 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
void InventoryComponent::UnEquipItem(Item* item) void InventoryComponent::UnEquipItem(Item* item)
{ {
// if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true)
// {
// auto *playerInstance = dynamic_cast<Player *>(m_Parent);
// playerInstance->SendToZone(1200);
// equippedCarEntity->Kill();
// return;
// }
if (!item->IsEquipped()) if (!item->IsEquipped())
{ {
return; return;

View File

@ -15,6 +15,7 @@
#include "Component.h" #include "Component.h"
#include "ItemSetPassiveAbility.h" #include "ItemSetPassiveAbility.h"
#include "ItemSetPassiveAbilityID.h" #include "ItemSetPassiveAbilityID.h"
#include "PossessorComponent.h"
class Entity; class Entity;
class ItemSet; class ItemSet;
@ -384,6 +385,11 @@ private:
*/ */
LOT m_Consumable; LOT m_Consumable;
/**
* Currently has a car equipped
*/
bool hasCarEquipped = false;
Entity* equippedCarEntity = nullptr;
/** /**
* Creates all the proxy items (subitems) for a parent item * Creates all the proxy items (subitems) for a parent item
* @param parent the parent item to generate all the subitems for * @param parent the parent item to generate all the subitems for