feat(dashboard): reprocess or remove every model on a property

The property page gets a Reprocess all models button (ugc_manage): every
model placed on the property goes back to the UGC server's queue, made
again with the current settings (/api/ugc/reprocess with {property}).
Import models gets Remove all models (properties_import): deletes every
model placed on the property after the property id is typed in, refused
while the property is loaded in a world, as import is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 10:18:07 -05:00
parent 25e223ce19
commit 6c45d4abdb
10 changed files with 74 additions and 1 deletions

View File

@@ -682,11 +682,19 @@ namespace UgcRoutes {
});
Route(eHTTPMethod::POST, "/api/ugc/reprocess", Perm("ugc_manage"),
"Have the UGC server make items again. Body: {kind: model|modular, id} for one, {kind, failedOnly: true} for the failed ones, {kind} for all",
"Have the UGC server make items again. Body: {kind: model|modular, id} for one, {kind: model, property} for every model placed on a property, {kind, failedOnly: true} for the failed ones, {kind} for all",
[](HTTPReply& reply, const HTTPContext& context) {
const auto body = ParseBody(context);
if (!body) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "Invalid JSON");
const bool modular = body->value("kind", "model") == "modular";
if (!modular && body->contains("property")) {
const auto property = GeneralUtils::TryParse<LWOOBJID>((*body)["property"].is_string() ? (*body)["property"].get<std::string>() : (*body)["property"].dump());
if (!property) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "Invalid property");
const auto changed = Database::Get()->ResetPropertyUgcModelProcessing(*property);
Audit(context, "ugc_reprocess", "Queued " + std::to_string(changed) + " model(s) on property " + std::to_string(*property) + " to be made again");
BroadcastTableChanged("ugc");
return JsonSuccess(reply, { { "message", std::to_string(changed) + " model" + (changed == 1 ? "" : "s") + " will be made again" } });
}
std::optional<LWOOBJID> id;
if (body->contains("id")) {
id = BodyId(*body);