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Fix issue with dropship computer
The dropship computer now no longer gives a player a second mission item should they interact with it again after mission completion
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@ -27,12 +27,12 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user)
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return;
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}
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if (inventoryComponent->GetLotCount(12323) != 0)
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if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == MissionState::MISSION_STATE_COMPLETE)
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{
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return;
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}
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inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE);
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inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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void AmDropshipComputer::OnDie(Entity* self, Entity* killer)
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@ -8,4 +8,6 @@ public:
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void OnUse(Entity* self, Entity* user) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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const LOT m_NexusTalonDataCard = 12323;
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};
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