mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
Fix issue with dropship computer
The dropship computer now no longer gives a player a second mission item should they interact with it again after mission completion
This commit is contained in:
parent
43377caa3b
commit
6b30292efd
@ -27,12 +27,12 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inventoryComponent->GetLotCount(12323) != 0)
|
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == MissionState::MISSION_STATE_COMPLETE)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AmDropshipComputer::OnDie(Entity* self, Entity* killer)
|
void AmDropshipComputer::OnDie(Entity* self, Entity* killer)
|
||||||
|
@ -8,4 +8,6 @@ public:
|
|||||||
void OnUse(Entity* self, Entity* user) override;
|
void OnUse(Entity* self, Entity* user) override;
|
||||||
void OnDie(Entity* self, Entity* killer) override;
|
void OnDie(Entity* self, Entity* killer) override;
|
||||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||||
|
private:
|
||||||
|
const LOT m_NexusTalonDataCard = 12323;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user