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Fix issue with dropship computer
The dropship computer now no longer gives a player a second mission item should they interact with it again after mission completion
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@@ -8,4 +8,6 @@ public:
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void OnUse(Entity* self, Entity* user) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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const LOT m_NexusTalonDataCard = 12323;
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};
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