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https://github.com/DarkflameUniverse/DarkflameServer.git
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Updated variable names
Updated the variable names to match the enum name update.
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@ -527,7 +527,7 @@ void Character::OnZoneLoad()
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*/
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if (HasPermission(PermissionMap::Old)) {
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if (GetCoins() > 1000000) {
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SetCoins(1000000, COIN_SOURCE_NONE);
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SetCoins(1000000, LOOT_SOURCE_NONE);
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}
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}
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@ -567,7 +567,7 @@ const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
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return pair->second;
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}
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void Character::SetCoins(int64_t newCoins, int32_t coinSource) {
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void Character::SetCoins(int64_t newCoins, int32_t lootSource) {
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if (newCoins < 0)
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{
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newCoins = 0;
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@ -575,7 +575,7 @@ void Character::SetCoins(int64_t newCoins, int32_t coinSource) {
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m_Coins = newCoins;
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, coinSource);
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
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}
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bool Character::HasBeenToWorld(LWOMAPID mapID) const
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@ -151,8 +151,8 @@ void Trade::Complete()
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if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, COIN_SOURCE_TRADE);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, COIN_SOURCE_TRADE);
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE);
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for (const auto& tradeItem : m_ItemsA)
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{
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@ -818,7 +818,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
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}
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character->SetCoins(coinsTotal, COIN_SOURCE_PICKUP);
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character->SetCoins(coinsTotal, LOOT_SOURCE_PICKUP);
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Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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@ -4684,7 +4684,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
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}
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character->SetCoins(character->GetCoins() - (coinCost), COIN_SOURCE_VENDOR);
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character->SetCoins(character->GetCoins() - (coinCost), LOOT_SOURCE_VENDOR);
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inv->AddItem(item, count);
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}
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@ -4733,7 +4733,7 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, VENDOR_BUYBACK, count, true, false, true);
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character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), COIN_SOURCE_VENDOR);
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character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), LOOT_SOURCE_VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@ -4795,7 +4795,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
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character->SetCoins(character->GetCoins() - cost, COIN_SOURCE_VENDOR);
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character->SetCoins(character->GetCoins() - cost, LOOT_SOURCE_VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@ -5239,7 +5239,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
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auto* ch = entity->GetCharacter();
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if (entity->CanPickupCoins(currency)) {
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ch->SetCoins(ch->GetCoins() + currency, COIN_SOURCE_PICKUP);
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ch->SetCoins(ch->GetCoins() + currency, LOOT_SOURCE_PICKUP);
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}
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}
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@ -316,7 +316,7 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
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auto* character = player->GetCharacter();
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character->SetCoins(character->GetCoins() + coins, COIN_SOURCE_ACTIVITY);
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character->SetCoins(character->GetCoins() + coins, LOOT_SOURCE_ACTIVITY);
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}
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void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
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@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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}
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, COIN_SOURCE_MAIL);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, LOOT_SOURCE_MAIL);
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Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
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@ -1326,7 +1326,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(ch->GetCoins() + money, COIN_SOURCE_MODERATION);
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ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION);
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}
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if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@ -1339,7 +1339,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(money, COIN_SOURCE_MODERATION);
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ch->SetCoins(money, LOOT_SOURCE_MODERATION);
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}
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// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
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