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Updated variable names
Updated the variable names to match the enum name update.
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@@ -316,7 +316,7 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
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auto* character = player->GetCharacter();
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character->SetCoins(character->GetCoins() + coins, COIN_SOURCE_ACTIVITY);
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character->SetCoins(character->GetCoins() + coins, LOOT_SOURCE_ACTIVITY);
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}
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void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
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@@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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}
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Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, COIN_SOURCE_MAIL);
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entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, LOOT_SOURCE_MAIL);
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Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
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@@ -1326,7 +1326,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(ch->GetCoins() + money, COIN_SOURCE_MODERATION);
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ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION);
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}
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if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@@ -1339,7 +1339,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(money, COIN_SOURCE_MODERATION);
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ch->SetCoins(money, LOOT_SOURCE_MODERATION);
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}
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// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
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