Updated variable names

Updated the variable names to match the enum name update.
This commit is contained in:
EmosewaMC
2021-12-23 18:48:08 -08:00
parent 6ff5ae78aa
commit 6aad799f95
7 changed files with 14 additions and 14 deletions

View File

@@ -527,7 +527,7 @@ void Character::OnZoneLoad()
*/
if (HasPermission(PermissionMap::Old)) {
if (GetCoins() > 1000000) {
SetCoins(1000000, COIN_SOURCE_NONE);
SetCoins(1000000, LOOT_SOURCE_NONE);
}
}
@@ -567,7 +567,7 @@ const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
return pair->second;
}
void Character::SetCoins(int64_t newCoins, int32_t coinSource) {
void Character::SetCoins(int64_t newCoins, int32_t lootSource) {
if (newCoins < 0)
{
newCoins = 0;
@@ -575,7 +575,7 @@ void Character::SetCoins(int64_t newCoins, int32_t coinSource) {
m_Coins = newCoins;
GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, coinSource);
GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
}
bool Character::HasBeenToWorld(LWOMAPID mapID) const