Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -1,5 +1,6 @@
#include "CrabServer.h"
#include "PetComponent.h"
#include "ePetTamingNotifyType.h"
void CrabServer::OnStartup(Entity* self) {
auto* petComponent = self->GetComponent<PetComponent>();
@@ -23,16 +24,16 @@ void CrabServer::OnTimerDone(Entity* self, std::string timerName) {
if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
return;
self->Smash(self->GetObjectID(), SILENT);
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
if (type == NOTIFY_TYPE_BEGIN) {
void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
if (type == ePetTamingNotifyType::BEGIN) {
self->CancelTimer("killself");
} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
self->Smash(self->GetObjectID(), SILENT);
} else if (type == NOTIFY_TYPE_SUCCESS) {
} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
} else if (type == ePetTamingNotifyType::SUCCESS) {
auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent == nullptr)
return;

View File

@@ -6,5 +6,5 @@ class CrabServer : public CppScripts::Script
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
};