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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,5 +1,6 @@
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#include "CrabServer.h"
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#include "PetComponent.h"
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#include "ePetTamingNotifyType.h"
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void CrabServer::OnStartup(Entity* self) {
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auto* petComponent = self->GetComponent<PetComponent>();
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@@ -23,16 +24,16 @@ void CrabServer::OnTimerDone(Entity* self, std::string timerName) {
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), SILENT);
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
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if (type == NOTIFY_TYPE_BEGIN) {
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void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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if (type == ePetTamingNotifyType::BEGIN) {
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self->CancelTimer("killself");
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} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
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self->Smash(self->GetObjectID(), SILENT);
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} else if (type == NOTIFY_TYPE_SUCCESS) {
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} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr)
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return;
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@@ -6,5 +6,5 @@ class CrabServer : public CppScripts::Script
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
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};
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