Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -3,6 +3,7 @@
#include "MissionComponent.h"
#include "Character.h"
#include "eReplicaComponentType.h"
#include "ePlayerFlag.h"
void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) {
if (missionID != 474) return;
@@ -10,7 +11,7 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
if (reward != LOT_NULL) {
std::vector<int> factionMissions;
int celebrationID = -1;
int flagID = -1;
int32_t flagID = -1;
if (reward == 6980) {
// Venture League
@@ -41,7 +42,7 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
}
if (flagID != -1) {
player->GetCharacter()->SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true);
player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
player->GetCharacter()->SetPlayerFlag(flagID, true);
}