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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -58,7 +58,7 @@ void NsConcertQuickBuild::OnStartup(Entity* self) {
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// Destroys the quick build after a while if it wasn't built
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self->AddCallbackTimer(resetActivatorTime, [self]() {
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self->SetNetworkVar<float>(u"startEffect", -1.0f);
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self->Smash(self->GetObjectID(), SILENT);
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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});
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}
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