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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -46,6 +46,6 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
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// If the quick build expired and the treasure was not collected, hide the treasure
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if (!treasure->GetIsDead()) {
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treasure->Smash(self->GetObjectID(), SILENT);
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treasure->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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