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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,6 +1,7 @@
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#include "GfJailWalls.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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#include "eRebuildState.h"
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void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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@@ -15,7 +16,7 @@ void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state != eRebuildState::REBUILD_RESETTING) return;
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if (state != eRebuildState::RESETTING) return;
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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