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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,6 +1,7 @@
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#include "GfJailWalls.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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#include "eRebuildState.h"
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void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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@@ -15,7 +16,7 @@ void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state != eRebuildState::REBUILD_RESETTING) return;
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if (state != eRebuildState::RESETTING) return;
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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@@ -46,6 +46,6 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
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// If the quick build expired and the treasure was not collected, hide the treasure
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if (!treasure->GetIsDead()) {
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treasure->Smash(self->GetObjectID(), SILENT);
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treasure->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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@@ -2,12 +2,13 @@
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#include "Character.h"
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#include "eMissionState.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
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character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
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}
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}
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}
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