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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -3,6 +3,7 @@
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#include "Player.h"
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#include "Character.h"
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#include "dServer.h"
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#include "eTerminateType.h"
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void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user) {
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auto transferText = self->GetVar<std::u16string>(u"transferText");
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