Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -1,6 +1,7 @@
#include "FvPandaServer.h"
#include "PetComponent.h"
#include "Character.h"
#include "ePetTamingNotifyType.h"
void FvPandaServer::OnStartup(Entity* self) {
const auto* petComponent = self->GetComponent<PetComponent>();
@@ -10,12 +11,12 @@ void FvPandaServer::OnStartup(Entity* self) {
}
}
void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
if (type == NOTIFY_TYPE_BEGIN) {
void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
if (type == ePetTamingNotifyType::BEGIN) {
self->CancelAllTimers();
} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
self->Smash();
} else if (type == NOTIFY_TYPE_SUCCESS) {
} else if (type == ePetTamingNotifyType::SUCCESS) {
// TODO: Remove from groups
auto* character = tamer->GetCharacter();
@@ -29,7 +30,7 @@ void FvPandaServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killSelf") {
const auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent != nullptr && petComponent->GetOwner() == nullptr) {
self->Smash(self->GetObjectID(), SILENT);
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
}