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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -56,7 +56,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
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if (object != nullptr) {
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object->Smash(self->GetObjectID(), SILENT);
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object->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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canisterSpawner->Reset();
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