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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,6 +1,8 @@
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#include "FvConsoleLeftQuickbuild.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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#include "eRebuildState.h"
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void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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self->SetVar(u"IAmBuilt", false);
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@@ -8,7 +10,7 @@ void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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}
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void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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@@ -16,7 +18,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftUp");
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}
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} else if (state == REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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@@ -43,5 +45,5 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
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}
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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