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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -21,7 +21,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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auto* rebuildComponent = object->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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indexCount++;
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}
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}
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@@ -52,7 +52,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_RESETTING) {
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if (state == eRebuildState::RESETTING) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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