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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,9 +1,10 @@
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#include "ActNinjaTurret.h"
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#include "eRebuildState.h"
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"AmBuilt", true);
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} else if (state == eRebuildState::REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"AmBuilt", false);
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}
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}
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