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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -9,7 +9,7 @@ void ActMine::OnStartup(Entity* self) {
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}
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void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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auto* rebuild = self->GetComponent<RebuildComponent>();
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if (rebuild) {
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auto* builder = rebuild->GetBuilder();
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