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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -9,7 +9,7 @@ void ActMine::OnStartup(Entity* self) {
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}
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void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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auto* rebuild = self->GetComponent<RebuildComponent>();
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if (rebuild) {
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auto* builder = rebuild->GetBuilder();
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@@ -40,7 +40,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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}
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
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auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
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@@ -37,7 +37,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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if (param2 != -1) // Certain footraces set a flag
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character->SetPlayerFlag(param2, true);
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character->SetPlayerFlag(static_cast<uint32_t>(param2), true);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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