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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -7,7 +7,7 @@ struct SpyDialogue {
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};
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struct SpyData {
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uint32_t flagID;
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int32_t flagID;
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LOT itemID;
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uint32_t missionID;
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};
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