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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -12,7 +12,7 @@ void NPCAddRemoveItem::OnMissionDialogueOK(Entity* self, Entity* target, int mis
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for (const auto& itemSetting : missionSetting.second) {
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for (const auto& lot : itemSetting.items) {
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if (itemSetting.add && (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
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inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE);
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inventory->AddItem(lot, 1, eLootSourceType::NONE);
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} else if (itemSetting.remove && (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE)) {
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inventory->RemoveItem(lot, 1);
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}
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