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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -4,6 +4,7 @@
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#include "DestroyableComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "eStateChangeType.h"
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void PersonalFortress::OnStartup(Entity* self) {
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auto* owner = self->GetOwner();
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@@ -1,6 +1,7 @@
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#include "StunImmunity.h"
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#include "DestroyableComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "eStateChangeType.h"
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void StunImmunity::OnStartup(Entity* self) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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