Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -8,6 +8,8 @@ class User;
class Entity;
class NiPoint3;
enum class eMissionState : int32_t;
enum class ePetTamingNotifyType : uint32_t;
enum class eRebuildState : uint32_t;
namespace CppScripts {
/**
@@ -269,7 +271,7 @@ namespace CppScripts {
*
* Equivalent to 'function onNotifyPetTamingMinigame(self, msg)'
*/
virtual void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {};
virtual void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {};
/**
* Invoked when a player responded to a message box.