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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -8,6 +8,8 @@ class User;
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class Entity;
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class NiPoint3;
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enum class eMissionState : int32_t;
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enum class ePetTamingNotifyType : uint32_t;
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enum class eRebuildState : uint32_t;
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namespace CppScripts {
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/**
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@@ -269,7 +271,7 @@ namespace CppScripts {
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*
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* Equivalent to 'function onNotifyPetTamingMinigame(self, msg)'
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*/
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virtual void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {};
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virtual void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {};
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/**
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* Invoked when a player responded to a message box.
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