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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,6 +1,7 @@
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#include "ChooseYourDestinationNsToNt.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player) {
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const auto choiceZoneID = self->GetVar<int32_t>(u"choiceZone");
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@@ -59,6 +60,6 @@ void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sen
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GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress());
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} else {
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GameMessages::SendTerminateInteraction(sender->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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}
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