Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -1,6 +1,7 @@
#include "ChooseYourDestinationNsToNt.h"
#include "Character.h"
#include "GameMessages.h"
#include "eTerminateType.h"
bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player) {
const auto choiceZoneID = self->GetVar<int32_t>(u"choiceZone");
@@ -59,6 +60,6 @@ void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sen
GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress());
} else {
GameMessages::SendTerminateInteraction(sender->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
}