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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -13,7 +13,7 @@ class DamagingPets : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string message) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
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void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override;
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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private:
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