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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -3,6 +3,7 @@
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#include "DestroyableComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "RenderComponent.h"
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#include "ePetTamingNotifyType.h"
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void DamagingPets::OnStartup(Entity* self) {
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@@ -33,15 +34,15 @@ void DamagingPets::OnPlayerLoaded(Entity* self, Entity* player) {
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});
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}
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void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
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void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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switch (type) {
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case NOTIFY_TYPE_SUCCESS:
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case NOTIFY_TYPE_BEGIN:
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case ePetTamingNotifyType::SUCCESS:
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case ePetTamingNotifyType::BEGIN:
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self->CancelAllTimers();
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ClearEffects(self);
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break;
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case NOTIFY_TYPE_FAILED:
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case NOTIFY_TYPE_QUIT:
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case ePetTamingNotifyType::FAILED:
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case ePetTamingNotifyType::QUIT:
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{
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self->SetNetworkVar<bool>(u"bIAmTamable", false);
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self->AddTimer("GoEvil", 1.0f);
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