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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -3,6 +3,7 @@
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#include "DestroyableComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "RenderComponent.h"
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#include "ePetTamingNotifyType.h"
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void DamagingPets::OnStartup(Entity* self) {
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@@ -33,15 +34,15 @@ void DamagingPets::OnPlayerLoaded(Entity* self, Entity* player) {
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});
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}
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void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
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void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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switch (type) {
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case NOTIFY_TYPE_SUCCESS:
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case NOTIFY_TYPE_BEGIN:
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case ePetTamingNotifyType::SUCCESS:
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case ePetTamingNotifyType::BEGIN:
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self->CancelAllTimers();
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ClearEffects(self);
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break;
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case NOTIFY_TYPE_FAILED:
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case NOTIFY_TYPE_QUIT:
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case ePetTamingNotifyType::FAILED:
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case ePetTamingNotifyType::QUIT:
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{
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self->SetNetworkVar<bool>(u"bIAmTamable", false);
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self->AddTimer("GoEvil", 1.0f);
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@@ -13,7 +13,7 @@ class DamagingPets : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string message) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
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void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override;
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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private:
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@@ -1,5 +1,6 @@
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#include "PetFromDigServer.h"
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#include "PetComponent.h"
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#include "ePetTamingNotifyType.h"
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void PetFromDigServer::OnStartup(Entity* self) {
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auto* petComponent = self->GetComponent<PetComponent>();
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@@ -24,16 +25,16 @@ void PetFromDigServer::OnTimerDone(Entity* self, std::string timerName) {
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), SILENT);
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
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if (type == NOTIFY_TYPE_BEGIN) {
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void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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if (type == ePetTamingNotifyType::BEGIN) {
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self->CancelTimer("killself");
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} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
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self->Smash(self->GetObjectID(), SILENT);
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} else if (type == NOTIFY_TYPE_SUCCESS) {
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} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr)
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return;
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@@ -6,5 +6,5 @@ class PetFromDigServer : public CppScripts::Script
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
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};
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@@ -1,5 +1,6 @@
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#include "PetFromObjectServer.h"
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#include "PetComponent.h"
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#include "ePetTamingNotifyType.h"
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void PetFromObjectServer::OnStartup(Entity* self) {
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self->SetNetworkVar(u"pettamer", std::to_string(self->GetVar<LWOOBJID>(u"tamer")));
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@@ -11,20 +12,20 @@ void PetFromObjectServer::OnTimerDone(Entity* self, std::string timerName) {
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), SILENT);
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
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void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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switch (type) {
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case NOTIFY_TYPE_BEGIN:
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case ePetTamingNotifyType::BEGIN:
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self->CancelAllTimers();
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break;
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case NOTIFY_TYPE_QUIT:
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case NOTIFY_TYPE_FAILED:
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self->Smash(self->GetObjectID(), SILENT);
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case ePetTamingNotifyType::QUIT:
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case ePetTamingNotifyType::FAILED:
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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break;
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case NOTIFY_TYPE_SUCCESS:
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case ePetTamingNotifyType::SUCCESS:
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// TODO: Remove from groups?
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UpdateSuccessPicking", 0,
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0, tamer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
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@@ -5,5 +5,5 @@ class PetFromObjectServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
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};
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