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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -4,6 +4,7 @@
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eMissionState.h"
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#include "ePlayerFlag.h"
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void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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@@ -24,7 +25,7 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, e
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missionComponent->AcceptMission(subMissionID);
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}
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character->SetPlayerFlag(ePlayerFlags::NJ_WU_SHOW_DAILY_CHEST, false);
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character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false);
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// Hide the chest
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for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) {
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@@ -37,7 +38,7 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, e
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case eMissionState::READY_TO_COMPLETE:
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case eMissionState::COMPLETE_READY_TO_COMPLETE:
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{
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character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, true);
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character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, true);
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// Show the chest
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for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) {
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