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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -12,6 +12,6 @@ void NjScrollChestServer::OnUse(Entity* self, Entity* user) {
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playerInventory->RemoveItem(keyLOT, 1);
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// Reward the player with the item set
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playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
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playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::NONE);
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}
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}
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