Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -1,12 +1,13 @@
#pragma once
#include "CppScripts.h"
#include <map>
#include "ePlayerFlag.h"
static std::map<std::u16string, uint32_t> ElementFlags = {
{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},
{u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU},
{u"ice", ePlayerFlags::NJ_ICE_SPINJITZU},
{u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU}
static std::map<std::u16string, ePlayerFlag> ElementFlags = {
{u"earth", ePlayerFlag::NJ_EARTH_SPINJITZU},
{u"lightning", ePlayerFlag::NJ_LIGHTNING_SPINJITZU},
{u"ice", ePlayerFlag::NJ_ICE_SPINJITZU},
{u"fire", ePlayerFlag::NJ_FIRE_SPINJITZU}
};
static std::map<std::u16string, uint32_t> ElementMissions = {