Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -4,11 +4,12 @@
#include "Loot.h"
#include "Entity.h"
#include "DestroyableComponent.h"
#include "ePlayerFlag.h"
void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false);
character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false);
}
auto* destroyable = self->GetComponent<DestroyableComponent>();