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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -9,7 +9,7 @@ void ImaginationShrineServer::OnUse(Entity* self, Entity* user) {
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return;
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}
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if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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// Use the shrine
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BaseUse(self, user);
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}
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