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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -45,7 +45,7 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
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}
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void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state != eRebuildState::REBUILD_RESETTING) {
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if (state != eRebuildState::RESETTING) {
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return;
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}
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