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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -59,6 +59,6 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
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// kill the bouncer
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GameMessages::SendNotifyClientObject(bouncer->GetObjectID(), u"TimeToDie");
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bouncer->Smash(self->GetObjectID(), VIOLENT);
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bouncer->Smash(self->GetObjectID(), eKillType::VIOLENT);
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}
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}
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