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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -5,6 +5,6 @@ class VeEpsilonServer : public CppScripts::Script {
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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const uint32_t m_ConsoleMissionID = 1220;
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const uint32_t m_ConsoleRepeatMissionID = 1225;
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const uint32_t m_ConsoleBaseFlag = 1010;
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const int32_t m_ConsoleBaseFlag = 1010;
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const std::string m_ConsoleGroup = "Consoles";
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};
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