Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -29,8 +29,8 @@ void ZoneNsMedProperty::SetGameVariables(Entity* self) {
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { });
self->SetVar<uint32_t>(defeatedProperyFlag, 122);
self->SetVar<uint32_t>(placedModelFlag, 123);
self->SetVar<int32_t>(defeatedProperyFlag, 122);
self->SetVar<int32_t>(placedModelFlag, 123);
self->SetVar<uint32_t>(guardMissionFlag, 1322);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294);
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");