mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
This commit is contained in:
@@ -29,8 +29,8 @@ void ZoneNsMedProperty::SetGameVariables(Entity* self) {
|
||||
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
|
||||
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { });
|
||||
|
||||
self->SetVar<uint32_t>(defeatedProperyFlag, 122);
|
||||
self->SetVar<uint32_t>(placedModelFlag, 123);
|
||||
self->SetVar<int32_t>(defeatedProperyFlag, 122);
|
||||
self->SetVar<int32_t>(placedModelFlag, 123);
|
||||
self->SetVar<uint32_t>(guardMissionFlag, 1322);
|
||||
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294);
|
||||
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
|
||||
|
Reference in New Issue
Block a user