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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -413,7 +413,7 @@ void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std
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if (player == nullptr)
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return;
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player->GetCharacter()->SetPlayerFlag(self->GetVar<uint32_t>(defeatedProperyFlag), true);
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player->GetCharacter()->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
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LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
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