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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -2,6 +2,8 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "eEndBehavior.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void NtVentureCannonServer::OnUse(Entity* self, Entity* user) {
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auto* player = user;
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@@ -99,7 +101,7 @@ void NtVentureCannonServer::UnlockCannonPlayer(Entity* self, Entity* player) {
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self->SetNetworkVar(u"bIsInUse", false);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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void NtVentureCannonServer::FirePlayer(Entity* self, Entity* player) {
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