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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -4,6 +4,8 @@
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#include "EntityManager.h"
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#include "Character.h"
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#include "eMissionState.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 1, 0, user->GetObjectID(), "", user->GetSystemAddress());
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