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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,11 +1,12 @@
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#include "NtOverbuildServer.h"
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#include "EntityManager.h"
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#include "ePlayerFlag.h"
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void NtOverbuildServer::SetVariables(Entity* self) {
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self->SetVar<float_t>(m_SpyProximityVariable, 30.0f);
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self->SetVar<SpyData>(m_SpyDataVariable, {
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NT_FACTION_SPY_OVERBUILD, 13891, 1320
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ePlayerFlag::NT_FACTION_SPY_OVERBUILD, 13891, 1320
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});
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self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
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