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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -1,11 +1,12 @@
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#include "NtHaelServer.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void NtHaelServer::SetVariables(Entity* self) {
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self->SetVar<float_t>(m_SpyProximityVariable, 25.0f);
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self->SetVar<SpyData>(m_SpyDataVariable, {
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NT_FACTION_SPY_HAEL, 13892, 1321
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ePlayerFlag::NT_FACTION_SPY_HAEL, 13892, 1321
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});
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self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
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