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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -3,6 +3,7 @@
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#include "GameMessages.h"
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#include "Loot.h"
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#include "EntityManager.h"
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#include "eTerminateType.h"
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void WishingWellServer::OnStartup(Entity* self) {
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}
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