Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -2,6 +2,8 @@
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eTerminateType.h"
#include "eStateChangeType.h"
void GfCaptainsCannon::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"bIsInUse")) {
@@ -78,6 +80,6 @@ void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) {
missionComponent->ForceProgress(601, 910, 1);
}
GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(playerId, eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
}

View File

@@ -5,6 +5,7 @@
#include "RenderComponent.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eTerminateType.h"
void GfTikiTorch::OnStartup(Entity* self) {
LightTorch(self);
@@ -33,7 +34,7 @@ void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID"));
if (player != nullptr && player->GetCharacter()) {
GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
self->SetBoolean(u"isInUse", false);

View File

@@ -4,6 +4,7 @@
#include "Preconditions.h"
#include "eEndBehavior.h"
#include "DestroyableComponent.h"
#include "eStateChangeType.h"
#ifdef _WIN32
#define _USE_MATH_DEFINES