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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -2,6 +2,8 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void GfCaptainsCannon::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"bIsInUse")) {
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@@ -78,6 +80,6 @@ void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) {
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missionComponent->ForceProgress(601, 910, 1);
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}
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GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(playerId, eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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}
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@@ -5,6 +5,7 @@
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#include "RenderComponent.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eTerminateType.h"
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void GfTikiTorch::OnStartup(Entity* self) {
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LightTorch(self);
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@@ -33,7 +34,7 @@ void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
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Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID"));
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if (player != nullptr && player->GetCharacter()) {
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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self->SetBoolean(u"isInUse", false);
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@@ -4,6 +4,7 @@
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#include "Preconditions.h"
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#include "eEndBehavior.h"
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#include "DestroyableComponent.h"
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#include "eStateChangeType.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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