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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -176,7 +176,7 @@ void AmShieldGeneratorQuickbuild::BuffPlayers(Entity* self) {
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void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intruder) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent == nullptr || rebuildComponent->GetState() != REBUILD_COMPLETED) {
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if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
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return;
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}
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