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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -7,6 +7,5 @@ class RemoveRentalGear : public CppScripts::Script {
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private:
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int defaultMission = 768; //mission to remove gearSets on completion
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std::vector<int> gearSets = { 14359,14321,14353,14315 }; //inventory items to remove
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int equipFlag = 126; //Set upon wearing trial faction armor for the first time in a session
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};
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